Game development

All I Have Is Time

In 2018 - 2019 I worked on an idie game developed by a German studio (Threaks - Hamburg) . It was originally developed for Apple, but got cancelled at the end unfortunately . I love the idea of the game, the story and the style.

I was responsible for almost all of the environment concept art and a lot of prop design. I loved that the world varies a lot from classic Italian inspired houses and interior to retro sci fi machines and environments. I made mood paintings as well as establishing illustrations and concepts, lay out sketches to help environment artists, game designers and level designers. Mood paintings were especially important for the game since it was a core game play element to be able to play in two or three time line periods that had to be clearly defined . The creation of props was heavily influenced by that game play element as well.